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Crossfire meets AK47 RepublicAK47 Republic is a set of wargaming rules for "Warlord level Battles in Africa 1955 to 1990" and one of a set of Rules for the Common Man (RFCM), i.e. it is produced by Peter Pig. AK47 Republic includes the normal set of battle rules, but also some interesting bits for Political Maneuvering and Force Generation, Terrain Set Up, Deployment, Objectives, Unit level Morale, and Victory Conditions; because it is tongue-in-cheek, AK47 also contains rules for generating the Name of your country and your country Flag. The battle rules of AK47 look alright, but I prefer Crossfire, so I wondered how I could use some of the AK47 extras for Crossfire. I've typed up how I think the special AK47 rules could be interpreted in Crossfire and finished with an example army. I've shown how the example could be deployed as an attacker and as a defender - and my bad dice rolling highlights what extremes the two forces can have under AK47. The attacker option got 10 platoons and the defenders only got 1, which in Crossfire means a massacre. The sections below are numbered according to the AK47 rules or the AK47 supplement (with an "S" in front) - you'll need these rules to make sense of the following. 3. Figures and Models NeededTroop quality in AK47 and Crossfire are easily linked. Troop Quality also ties in with the type of Command and Control used by the unit.
9. Composition of Forces9.1 - 9.3In general you have three choices with the point system when using Crossfire in conjunction with AK47:
In general AK47 units are Crossfire companies, although they might be very small or very large. Each AK47 unit will need intrinsic officers. You must take a PC for every 2-4 squads (rifle, assault rifle, SMG) in the unit (but not necessarily for heavy weapons). You must take a CC if the unit has 2 or more platoons; if there is only one platoon in the unit, then no CC is necessary. . 9.4. Overall CommandersOverall commanders, if on-table, act as Crossfire BCs. 9.5. Limitations on force compositionsAll these limitations work in Crossfire. Unusually for Crossfire, vehicles and guns are attached to units, so, for example, a tank might be attached to a company. 10. Setting up the SceneryUse AK47 method but bear in mind the Crossfire terrain has a profound game effect, and all tables must have blocked LOS. Unless denser terrain is available use scrub (rough), depressions and ridges to break up LOS. 10.1. DescriptorsWith the proviso above, all apply as written. 10.2. TemplatesAre replaced by Crossfire terrain features. 11. Political Manoeuvre Flow chartsWorks as per AK47 with the following modifications:
Other specific changes are below. Religious MovementAll okay except under "Declare Religious War":
People's Popular Front (Nationalist/Communist)All okay except under "Seek professional help with training":
DictatorshipAll okay except under "Invest in effective propaganda/intelligence machine":
15. Setting up the Forces on the Game Table15.1. Arrival of Units at the game startThis works as in AK47, but I thought I'd mention that the AK47 gives the Attacker about 3 units on average, and the defender gets only about 2.5 units. Of course, depending on your dice rolls you might get more or less. 15.2. Arrival of Units after the Game Start (Late Arrivals)By "until turn 4" means until the attacker's 4th initiative. You might consider using some kind of Moving Clock. 17. Standard turn SequenceAs per Crossfire; ignore AK47 rules. 18. MovementAs per Crossfire; ignore AK47 rules. 19. FiringAs per Crossfire except Mortars and Recoilless rifles are always direct fire. 19.17. Attack Helicopters?? 20. MoraleCrossfire already has rules for squad level morale, but AK47 adds unit (company) level morale. At the end of each initiative a morale test is taken when any of these occur:
The unit morale roll is a standard rally roll as per crossfire, but it is for the entire unit. Apply the following modifiers:
If a test is failed the unit loses one of its three morale points. When all three points are lost the unit is removed from play as it is considered spent in terms of it's military use. Example ArmiesI thought I'd have a look at some AK47 armies adapted for Crossfire. The armies are loosely based on the Army packs supplied by Peter Pig. Bear in mind that although each army contain 5 units, it is most likely that in a particular game the player will field the first two or three units only. ColonialHere's an example army for a Colonial Power, i.e. European settlers trying to stay put in Africa.
With 58 points allocated to Political Manoeuvre, this is what happened:
To give you an idea what units might actually be fielded from the army, here's an example of when the Colonial power could be as the attacker:
So the net result was that the following force was fielded (10 platoons total):
Whereas as the defender this could happen:
So, through some appalling dice luck, the Colonial defenders only get one platoon of militia.
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