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Cavalry and Mounted Infantry in Crossfire
Primarily based on ideas by Daniele Varelli on the Crossfire Discussion Forum.
Cavalry is divided into Charging Cavalry - who fight mounted - and/or Mounted Infantry - who dismount to fight. Usually a player must choose at deployment whether his Cavalry is "dismounted" or "mounted"; normally they cannot mount/dismount during the game.
Charging Cavalry
These rules only apply to those nations whose tactical doctrine involved mounted charges (WWII Russians, Polish, Italians).
Charging Cavalry
- Are Reckless Troops, i.e. If moving to close combat Ignore "pin" but "suppress" = "kill".
- Can't enter/attack buildings or fortifications, or cross barbed wire, and may not ground hug or use trenches.
- They can't shoot but add in close combat.
+2 versus infantry or cavalry in open (i.e. both sides not in woods, fields (any season), rough, boulder fields, rock fields)
-2 versus armoured vehicles
Mounted Infantry
Other cavalry units used horses only for marches or patrolling, and fought dismounted as normal infantry (SCW Nationalists and Republicans; WWII German, Japanese). They spend the entire game dismounted like normal rifle platoons/squads.
There are specific rules if a scenario dictates the Mounted Infantry must start mounted. Whilst mounted they:
- Fight in close combat with normal infantry modifiers (i.e. they don't get the +2 of charging cavalry), but they take a -2 versus armoured vehicles.
- Cannot shoot or initiate close combat (they must dismount to do either)
- Require a successful Rally from Pin roll to dismount - and remember the +1 for being out of sight of enemy; failure means loss of initiative. Once dismounted, they cannot remount.
- Can't enter buildings or fortifications, or cross barbed wire, and may not ground hug or use trenches.
