Crossfire Musings
I've collected together some interesting Crossfire ideas from other
people. I've reproduced them here mainly so I don't have to go hunting for
them again. Most rule variations are untried. Some items -
Base Sizes for example - are there because people ask about them a lot, so in
some ways this section is a FAQ, but not quite. See also my real FAQ
and my Military history facts.
In particular I've musings on
I've also reproduced below a some clarifications and houses rules from other
people.
Published by Ian Hayward on Crossfire Discussion Forum
Hello All!
We have just been playing our second serious Crossfire game ("Scottish
Corridor" from "Hit the Dirt"), and we are getting to know the
rules. We had a few rules questions during the game, so afterwards I decided to
reread the whole of the rulebook to try to find out any rules we were playing
incorrectly or rules that I had not "noticed" before. I thought that
some of you other newcomers might find my notes interesting.
1 To claim a flank or rear shot on a vehicle the firer must be behind an
imaginary straight line extending sideways to both sides from the back of the
vehicle
2 A squad may not move through a gap between two terrain features if it's
stand won't fit through the gap; instead it must enter one of the features
3 ALL hidden squads in a terrain feature are revealed when any one of them is
detected.
4 If a hidden non-German squad moves and is revealed, then its PC is revealed
too.
5 Reactive fire is always optional, even during a fire action at a group move
(i.e. You can stop firing part way through the group move)
6 PC, BC, CC, FO can be targeted by phasing fire if they are the closest
target in the open (you don't have to fire at the nearest squad).
7 If a tank or AT gun can fire at a vehicle it must do so rather than fire at
a closer infantry target.
8 You cannot firegroup/crossfire a target behind you, unless you are a non-HMG
squad in a building.
9 You CAN ground hug inside a terrain feature that offers limited protection
to increase the level of protection.
10 You get a +1 mod on rallying if no enemy SQUAD is in LOS (commanders don't
count, nor do vehicles(!))
Please let me know if there are any errors in the way I have stated the above
rules.
Please note too that the rules are bog-standard Crossfire.
Some other stuff
Section 6.6 says Friendly squads block fire but Commanders do not. Ambiguous
on FO, but probably treated like Commanders.
Daniele Varelli's house rules
Excerpt from Daniele Varelli published in the Crossfire-WWII discussion
forum.
- CC can shoot;
- 50mm mortars are always on-table; act like FO (i.e. can't shoot and move
in the same initiative);
- HMG can shoot to half-tracks or light tanks (ARM 1/1); drop 1 dice;
target can rally as a squad;
- Tanks equipped with radio can make firegroup / crossfire with others of
the same platoon.
We don't use the towed weapons rules, but allow 1 action per initiative to
each on-table gun;
- light AT, infantry guns and 81mm mortars, can change facing or move or
shoot (like tanks)
- medium or heavy AT or artillery can change facing or shoot (can't move)
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