Tarnopol: Push to the
City (Draft)
| Tarnopol, Polish-Ukraine, USSR |
28 Mar 1944 |
Historical Situation
See the Tarnopol page for the full
history.
From 23 to 27 four Russian divisions attacked the 4,600 Axis defenders of Tarnopol
(Buchner, 1995). In their field fortifications outside the city the
garrison managed to hold off the Russian advance, although fighting was fierce
and positions swapped hands several times. A relief effort on 25 Mar
by Battlegroup Friebe failed to reach the city, and in fact did not even
distract the Russians in their own attacks on the garrison.
The next Russian attack began on 28 Mar with a 2 hour bombardment (Buchner,
1995). A Russian Rifle Division, supported by tanks, artillery and close
support aircraft soon followed, attacking the young soldiers of 949th Grenadier
Regiment in the south-eastern sector. The 2nd Battalion broke and was
heavily mauled. Counter-attacks could not evict the Russians.
On 29 Mar another German counter-attack failed to pinch off the Russian
penetration in the southeast and the defenders were forced to withdraw to the
edge of the city (Buchner, 1995). The same day the Russians penetrated positions of
the 949th Grenadier Regiment along Access Road IV.
This scenario represents the pivotal assault which broke the men of the 949th Grenadier
Regiment on 28 Mar 1944, and the counter-attacks that followed.
Map/Terrain
(Click on the map to the full size version) |
Key features are:
- 6'x4' table.
- A sprinkling of low hills, crests, depressions, small woods, orchards (in
season), rough, fields (out of season), and buildings (1 SQ and 2 SQ
capacity).
- The line S-S is the Soviet front line.
- The line G-G is the German front line.
- The north-western table edge (line R-R) is the outskirts of Tarnopol.
This is where the German ground reinforcements arrive.
- The three terrain objectives are marked with an X (two hills and a
building).
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Pre-game preparation
Before the game starts:
- The German player must decide if his 3.7cm ATG is equipped with
Steilgranate 41.
- Germans roll for number of snipers.
- Germans plot hidden deployment.
- Russian conduct Pre-Planned Bombardment (6 FM)
German
Player (Defending)
Objective
Hold the terrain objectives, and keep the Russians out of the city.
Failure means you will be forced back to the city itself. .
Forces Available
Elements of 949th Grenadier
Regiment
1d3 Snipers
1 x FO for off table Heavy Artillery (3 FM)
1 x Rifle Company (Green)
1 x CC (+2)
1 x HMG
1 x FO for off table 81 mm Mortar (8 FM)
1 x Rifle Platoon: PC (+2), 3 x Rifle
1 x Rifle Platoon: PC (+1), 3 x Rifle
1 x Rifle Platoon: PC (+1), 2 x Rifle
One squad has
a Panzershreck
Anti-tank unit (Regular)
1 x 5.0cm PAK 38 Anti-tank Gun, with optional tow
1 x 3.7cm PAK 36 Anti-tank Gun, with optional tow
2 x Minefields
3 x Wire
1 x Bunker (1 SQ)
As many entrenchments as they want.
Deployment
Deploys first. One minefield can be deployed between the Soviet (S-S)
and German (G-G) lines, but if it is, it must be visible. All other troops
and fortifications must be deployed to the north-west of line G-G. The bunker, wire and one minefield
must be visible. The other minefield and all troops are deployed
hidden.
Reinforcements
German ground reinforcements arrive at 1200 hours.
1 x Weakened Rifle Company (Veteran)
1 x CC (+2)
1 x Rifle Platoon: PC (+2), 2 x Rifle
1 x Rifle Platoon: PC (+1), 2 x Rifle
One squad has
a Panzershreck
2 x StuG III G
The German air reinforcements (see the Aircraft
Special Rule):
1 x Junkers Ju 87 Stuka aircraft (1 x Heavy Bomb 6/3 SQ; 2 x Medium Bombs 5/2
SQ).
Russian
Player (Attacking)
Begins scenario with initiative.
Objective
Take the Terrain objectives, which will form the jump off point for breaking
into the city. .
Forces Available
Elements of 13th Army
Pre-planned bombardment (6 FM)
1 x FO for off-table 120 mm Mortar (10
FM)
1 x FO for off-table 82 mm Mortar (12 FM)
2 x Rifle Companies
1 x CC (+1)
1 x HMG
1 x on-table 50
mm Mortar (12 FM)
1 x Rifle Platoon: PC (+1/0), 2 x Rifle
Squads, one with ATR
2 x Rifle Platoon: PC (+1/0), 3 x Rifle
Squads, one with ATR
Russian PCs get +1
for close combat but not for rallying.
3 x T-34/76
Morale: Regular
Deployment
Deploys second.
Reinforcements
The Russian air reinforcements (see the Aircraft
Special Rule):
1 x Tupolev Tu-2 aircraft (5 x Heavy Bombs 6/3 SQ)
Victory Conditions
Terrain
objectives
The game starts at 0800 hours and ends at 1600 hours. The side controlling more terrain objectives
at the end of the game gains a major victory. Control means the
objective is uncontested, and the player either has a stand in the feature, or
was the last to have a stand in a feature. All objectives start in German
control.
It is possible, if terrain objectives are contested for the two sides to
control the same number of objectives. In this case the Germans win a
minor victory.
Scenario Special Rules
- HTD Special Rule 4. The Moving Clock
is in use. The scenario starts
at 0800 hours and ends at 1600. The clock advances one hour a 5+ on
one die rolled at the end of each German initiative. German
reinforcements arrive at 1200 hours.
- Direct fire HE (e.g. tanks) firing at stands in buildings do not suffer
the -1d6 for protective cover. They do, however, suffer the 6 to hit
penalty for bunkers.
- Before the game starts the German player must decide if his 3.7cm ATG is equipped
with Steilgranate 41, thus changing its factors. The gun uses this
ammunition (or not) for the entire game.
The skies over Tarnopol were thick with Aircraft. Fierce dog fights were
common however at times the ground troops of both sides had air
support. This rule tries to simulate this fluctuating
situation in a simple fashion.
Each side throws 1d6 for air support at the start of their own initiative
(neither side has a modifier). On a 6
something happens:
-
If there is already an aircraft (of either side) over the table the aircraft
is immediately driven off the table by enemy fighters. It or a replacement,
however, can return in subsequent initiatives.
-
If there is no aircraft over the table then a plane friendly to the
player whose initiative it is arrives over the table.
Once on-table aircraft act in a similar way to off
table artillery. As with artillery fire, failure to
suppress or kill with an aircraft's attacks does not end the phasing player's initiative.
Each plane has a certain
number of bombs, of a certain potency (HE/EFF), plus machine guns for strafing. A plane's bomb/rocket load is roughly analogous
to the FM of artillery. Bombs/rockets are treated as indirect
fire for Protective Cover and strafing with machine guns as direct fire. A plane can do one of the following each initiative it is on table:
- Drop one or more of its remaining bombs (Dive Bombers can only drop one
bomb per initiative)
- Strafe with its machine guns
An aircraft may not engage the same target in two consecutive friendly
initiatives.
For other related thoughts see my musings on Aircraft.
Weapon stats
| Type |
When |
ARM |
ACC |
PEN |
MG |
HE/EFF |
Smoke |
HD |
Spd |
CC |
Comment |
| Anti-Tank Rifle |
|
- |
-1 |
-3 |
- |
0 |
|
|
- |
- |
|
| 76.2mm
IG |
|
- |
+1 |
-2 |
- |
4/2 |
3 |
- |
1 |
-2 |
Regimental
Gun |
| T34-76 |
|
4/3 |
-1 |
0 |
4 |
4/2 |
- |
N |
3 |
+3 |
2 man turret |
| Panzershreck |
|
- |
-1 |
+2 |
- |
2 |
- |
- |
- |
- |
|
| StuG III G |
|
4/2 |
-1 |
+1 |
4 |
4/2 |
- |
N |
|
+2 |
|
| 3.7cm
PaK 35/36 ATG |
37-43 |
- |
+1 |
-3 |
- |
1/1 |
- |
- |
1 |
-2 |
|
| 3.7cm
PaK 35/36 ATG using Steilgranate 41 |
42-43 |
- |
-1 |
+3 |
- |
2/1 |
- |
- |
1 |
-2 |
Subject to
reactive fire when Direct firing itself |
| 5.0cm
PaK 38 ATG |
Apr40-44 |
- |
+1 |
-1 |
- |
2/1 |
- |
- |
0.5 |
-2 |
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Notes
- The German artillery and mortars have slightly limited ammunition, but
more ammunition than later in the siege.
- This Orbats are intended for standard Hidden rules from Crossfire.
If you use the "Reveal-on-1" rule then you'll have to cut back the
German defenders, i.e. drop a platoon from the initial
forces.
- The 949th Grenadier
Regiment was made up of young, relatively untrained troops. Their
morale was dodgy until they were hardened to battle. This is the
reason they've been given Green morale. You could consider giving them
additional disadvantages, such as a break point based on casualties, i.e. Casualty
(D)
objectives.
Sources
Buchner, A. (1995). Ostfront 1944: The German Defensive Battles on
the Russian Front 1944 [D. Johnston Trans.]. PA: Schiffer.
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