Wargaming | Crossfire | Scenarios
Template (Draft)

Location; Date

Posted 05 May 2006

Historical Situation or Mission

Map produced in CC2
Click on the map to the full size version

Map/Terrain

Key features are:

Pre-game preparation

Russian Player (Defending)

Objective

Forces Available

The Russians get a Leg Infantry Battalion.

Russian Leg Infantry Battalion 1939-42

  • 1 x BC (+1)
  • 1 x Battalion Heavy Weapons
    • 3 x HMG
    • 3 x FO for off-table 82 mm Mortar (12 FM)
    • 1 x 45mm Antitank gun with optional tow
  • 3 x Infantry Companies
    • 1 x CC (+1)
    • 1 x Company Heavy Weapons
      • 1 x HMG
      • 1 x on-table 50 mm Mortar (12 FM)
    • 3 x Rifle Platoons: PC (+1/0) *; 4 x Rifle Squads
  • Morale: Regular
  • Command & Control: Dependent, i.e. Russian
  • * Russian PCs get +1 for close combat but not for rallying.
  • Three rifle squads per company can have Anti-Tank Rifles.

or

Russian Leg Infantry Battalion 1943-45

  • 1 x BC (+1)
  • 1 x Battalion Heavy Weapons
    • 3 x HMG
    • 3 x FO for off-table 82 mm Mortar (12 FM)
    • 1 x 45mm Antitank gun with optional tow
  • 3 x Infantry Companies
    • 1 x CC (+1)
    • 1 x Company Heavy Weapons
      • 1 x HMG
      • 1 x on-table 50 mm Mortar (12 FM)
    • 3 x Rifle Platoons: PC (+1/0) *; 3 x Rifle Squads
  • Morale: Regular
  • Command & Control: Dependent, i.e. Russian
  • * Russian PCs get +1 for close combat but not for rallying.
  • Three rifle squads per company can have Anti-Tank Rifles.

 

Deployment

Deploys first, hidden.

Reinforcements

None.

German Player (Attacking)

Begins scenario with initiative.

Objective

Forces Available

The Germans have a Leg Infantry Battalion.

German Leg Infantry Battalion 1941-42

  • 1 x BC (+2)
  • 1 x SMG Squad
  • 1 x Machinegun Company
    • 3 x HMG
    • 1 x FO for off-table 81 mm Mortar (12 FM)
  • 1 x Anti-tank Company
    • 3 x 3.7cm Pak 35/36 Antitank gun with optional tow
  • 3 x Infantry Companies
    • 1 x CC (+2)
    • 1 x Company Heavy Weapons
      • 2 x HMG
      • 1 x on-table 50 mm Mortar (12 FM)
    • 1 x Rifle Platoon: PC (+2); 3 x Rifle Squads
    • 2 x Rifle Platoons: PC (+1); 3 x Rifle Squads
  • Morale: Regular
  • Command & Control: Adventurous, i.e. German
  • Three rifle squads per company can have Anti-Tank Rifles.

Or

German Leg Infantry Battalion 1943

  • 1 x BC (+2)
  • 1 x SMG Squad
  • 3 x Infantry Companies
    • 1 x CC (+2)
    • 1 x Company Heavy Weapons
      • 2 x HMG
      • 1 x FO for off-table 81 mm Mortar (12 FM)
    • 1 x Rifle Platoon: PC (+2); 3 x Rifle Squads
    • 2 x Rifle Platoons: PC (+1); 3 x Rifle Squads
  • Morale: Regular
  • Command & Control: Adventurous, i.e. German
  • Three rifle squads per company can have Anti-Tank Rifles.

Or

German Leg Infantry Battalion 1944-45

  • 1 x BC (+2)
  • 1 x SMG Squad
  • 3 x Infantry Companies
    • 1 x CC (+2)
    • 1 x Company Heavy Weapons
      • 1 x HMG
      • 1 x FO for off-table 81 mm Mortar (12 FM)
      • 1 x FO for off-table 120 mm Mortar (10 FM)
    • 1 x Rifle Platoon: PC (+2); 3 x Rifle Squads
    • 2 x Rifle Platoons: PC (+1); 3 x Rifle Squads
  • Morale: Regular
  • Command & Control: Adventurous, i.e. German
  • Three rifle squads per company can have Anti-Tank Rifles.

Deployment

Deploys second.

Reinforcements

None.

Victory Conditions

Terrain and Casualty (AD) objectives

Scenario Special Rules

  • HTD Special Rule 4: The Moving Clock is in use. The Scenario begins at 2400 hours and ends 0800 hours. The clock advances 30 minutes on 5+ at the end of each defender initiative.
  • HTD Special Rule 1: Night fighting is in use during between 2400 and 0500 hours. Stands are limited to one move action per initiative. A stand that is in cover and has not yet fired during the scenario may not be fired at, except form within the same terrain feature. A stand in the open is fired at normally. All stands get the direct fire cover bonus, regardless of where they are located.
  • HTD Special Rule 5: Bogging down is in use. Tanks bog down in woods, rough ground, rock fields, boulder fields, streams, and anti-tank obstacles (ditches, barricades) on 4- on 1d6. They unbog on 5+, becoming permanently mired on 1.

Weapon stats

Type When ARM ACC PEN MG HE/EFF Smoke HD Spd CC Comment
Anti-Tank Rifle - -1 -3 - 0 - -
45 mm ATG - +1 -1 - 1/1 1 -2
76 mm ATG - +1 0 - 4/2 1 -2
KV-1 6/3 0 0 4 4/2 1 +3
T34-76 4/3 -1 0 4 4/2 3 +3
7.5 cm Pak40 - +1 +1 - 4/2 1 -2
Pz IV G 4/2 0 +1 4 4/2 2 +3
251/9 half-track with 75mm IG 1/1 0 +1 4 4/2 3 +1
251/1 Half-track 1/1 - - 4 - 3 +1

Notes

None.

References