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HOTT House RulesGrand Tactical MovementElements or groups that are more than 600p from a known enemy and remain more than 600p throughout their bound from a known enemy can move again for each extra PIP spent. This movement can include deploying. (Big Battles Hordes of the Things) Getting bang for your buckSome troop types seem under or over powered for the AP cost. Various suggestions have been made for rectifying these imbalances (Stronghold: Proposed Changes to 'Hordes of the Things" Version 3). The most popular seem to be: ShootersReduce move to 200p. WarbandIncrease move to 300p. SneakersIgnore the extra PIP cost for being out of sight or out of range of their CinC. Water LurkersIn standard HOTT a Water Lurker can be deployed in a water feature (river, sea or lake) or marsh. Alan Saunders has proposed a Stronghold: Water Lurkers Variant to increase the number and type of features a Water Lurker can appear in. Define what is 'marsh' at the beginning of the game. A terrain feature is a 'Marsh' if it
A Water Lurker may be deployed in:
DBA Style Built Up AreasIn HOTT a Built Up Area (BUA) is simply a type of bad going but DBA v2.2 has special rules for BUA. These special rules offer a couple of advantages:
Some of the provisions of the DBA rule are inconsistent with the time scale of a battle, but are necessary for a campaign where treachery was the most common reason for a city falling to the enemy. BUA Terrain FeaturesA BUA is optional, but if taken replaces the defender's Stronghold. A BUA represents a large palisaded or walled village, a hill fort or a walled town or castle. BUA can be bigger than a Stronghold. A Stronghold is up to 4 base widths (160mm in 15mm), but BUA are at most 9 base widths (360mm in 15mm) in Length + Width. The Length must not exceed twice the width. For example, 120mm x 240mm or 180mm x 180mm are both valid dimensions for a large BUA. All of a BUA must be placed within 900 paces of two battlefield edges. These two battlefield edges cannot be the invader's preferred edge (i.e. the one they roll 4-6 to get). Any roads must contact the BUA or pass through it. Friendly troops following such a road can pass through the BUA, even if it is occupied, adding the internal distance to the normal road movement. A BUA is neither good nor bad going, but gives a combat:
Unlike Strongholds, BUA do not defend themselves, and have garrisons instead (see below). Replacement Hordes appear next to the BUA if this is on the base edge, otherwise on their base edge. Other special rules of BUA and Strongholds in HOTT are retained, for example:
GarrisonsA BUA can be garrisoned by:
When a garrison is destroyed in close combat the victorious enemy element immediately occupies the BUA (unless aerials) and remains sacking it until its player has a PIP score of 5 or 6. It can then garrison the BUA or vacate it. Prior to that it does not get the garrison tactical factor and cannot shoot or be shot at. All garrisons:Do not pursue defeated attackers as an outcome move. Can benefit from the tactical factor for "defending a river bank" if appropriate. Never benefit from the tactical factor for "defending up hill" as any hill will be incorporated into the defences. Prevent enemy troops occupying the BUA. Troop element garrisonsTroop element garrisons are a single element of mounted or foot (not aerials). They can be deployed at the start of the battle inside the BUA even if the BUA is outside the army's deployment zone. They are positioned roughly at its centre of the BUA, but represent defenders manning its perimeter. They are the sole occupant of the BUA, so prevent friendly troops occupying the BUA. Can vacate voluntarily using a tactical move. In combat, troop element garrisons:
Denizen garrisonsDenizens take over defence of the BUA if the:
Denizen garrisons are not possible if the troop element garrison was destroyed in close combat. Denizens are not represented by an element so do not prevent friendly elements occupying the BUA. In combat Denizens:
Denizens are loyal to one side or the other. They:
SourcesBarker, P., Laffin Barker, S., and Bodley Scott, R. (2002). Hordes of the Things [2nd Ed.]. Wargames Research Group. Barker, P., Bodley Scott, R., and Laffin Barker, S., (2004). De Bellis Antiquitatis [Version 2.2]. Wargames Research Group. Saunders, Alan., The Stronghold.
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