Historical HOTT: Islamic Armies

All figures, unless otherwise noted, are from Essex Miniatures and are
painted by me.
All of the Islamic Armies may substitute any of the following HOTT alternatives:

Magician
(Front figure from Donnington) |

Magician
(Front figure from Donnington) |

Cleric: Holy Man whether Iman, Mullah or Prophet
(Figure from Dixons) |

Behemoth: Camels disguised as elephants
(Model from Chariot) |

Behemoth: Camels disguised as elephants
(Model from Chariot) |

Paladin: Dead Saints riding horses and wearing green
(Figures from Donnington) |

Behemoth: Elephant
(Painted by Marianne in Sydney) |

Behemoth: Elephant
(Painted by Marianne in Sydney) |
Behemoth: Gigantic djinni or efreet |

Flyer: Magic Carpet |
Flyer: Flying horse |
Flyer: Winged serpents |

Sneaker: Assassin |

Sneaker: Itinerant Holy Man
(Figure from Dixons) |
Sneaker: Thieves or Raiding parties |

Lurker: Ambush parties |

Water Lurker: Corsair Landing Party |

Water Lurker: Corsair Landing Party |

Beasts: War Dogs (the Muslims taught this practice to the
Christians) |

Beasts: War Dogs |
|
1 Warband General (Prophet)
7 Warband (Arab Foot)
2 Riders (Arab Cavalry)
2 Shooters (Arab Archers)
Alternatives:
1 Cleric General (Prophet)
1 Rider General (Caliph)
3 Riders (Arab Cavalry)
12 Hordes (downgraded Arab Foot)
1 Behemoth (two camels disguised as elephants each with 2
archer crew)
Stronghold: Middle Eastern City Gate or
Bedouin Camp
Dry Terrain: 1-2 Rough plus 2-3 Sand Dunes, Steep Hills, Oasis (Marsh), and/or BUA
1 Rider General (Caliph)
5 Riders (Arab Cavalry)
4 Shooters (Arab Archers)
4 Hordes (Arab Spear)
Alternatives:
1 Warband (Mercenary Dailami)
Stronghold: Middle Eastern City Gate
Dry Terrain: 1-2 Rough plus 2-3 Sand Dunes, Steep Hills, Oasis (Marsh), and/or BUA
1 Rider General
4 Riders
4 Shooters (Archers)
6 Hordes (sundry foot)
Alternatives:
Up to 3 Warband
Stronghold: Middle Eastern City Gate
Littoral Terrain: 1 Waterway plus 2-3 BUA, River, either Steep Hills or Marsh, and/or either Woods or Sand Dunes
In 711 to 765AD the racial composition of the army was predominantly Berber,
with the except of a small number of Arab Cavalry. Thereafter it could be
predominantly Berber,
Arab or Negro - just take your preference.
1 Rider General (Arab or Berber)
3 Riders (Arab, Berber, or Negro Cavalry)
5 Shooters (Arab, Berber or Negro Archers or Slingers, or Berber skirmishers
with javelin)
6 Hordes (Arab or Negro Spear or massed Berber foot with javelins)
Alternatives (from 766 AD)
1 Knights (Renegade Christians or Slaves)
Stronghold: Middle Eastern City Gate
Arable Terrain: 1-2 BUA or Road plus 2-3 Rivers, Steep Hills, Gentle Hills, Woods, Road, and/or Waterway
1 Rider General (Caliph)
5 Riders (Arab, Khorasanian and/or Ghulum Cavalry)
4 Shooters (Arab or Sudanese Archers)
4 Hordes (Arab Spear)
Alternatives:
1 Warband (Mercenary Dailami)
1 Warband or Blade (Fanatic Swordsmen)
1 Spear (Guard and/or armoured spearmen)
Stronghold: Middle Eastern City Gate
Arable Terrain: 1-2 BUA or Road plus 2-3 Rivers, Steep Hills, Gentle Hills, Woods, Road, and/or Waterway
1 Rider General (??)
7 Riders (Ghulum or Arab Cavalry)
2 Spears or Shooters (Ghaznavid Foot)
1 Warband (Mercenary Dailami or Arab Fanatics)
1 Shooter (Arab Archers)
Alternatives:
3 Behemoth (Elephants) *
1 Blades (Arab Swordsmen ??)
1 Shooter (Indian Archers)
6 Hordes (Arab or Indian Infantry, or downgraded Ghaznavids)
* Later Ghaznavid Generals rode elephants, but HOTT doesn't allow this.
If you're playing an obliging opponent, then allow yourself an Behemoth
General.
Stronghold: Middle Eastern City Gate
Dry Terrain: 1-2 Rough plus 2-3 Sand Dunes, Steep Hills, Oasis (Marsh), and/or BUA
1 Rider General (on Camel)
11 Riders (Camelry)
Alternatives
2 Warband (Foot warriors)
2 Shooters (Musketeers, archers, slingers)
Stronghold: Circle of kneeling camels.
Dry Terrain: 1-2 Rough plus 2-3 Sand Dunes, Steep Hills, Oasis (Marsh), and/or BUA
1 Rider General (Amir)
5 Riders (Berber Cavalry)
4 Shooters (Berber and/or Negro Archers)
4 Hordes (Berber and/or Negro Spear)
Alternatives
2 Spears (Black Guard and/or other elite spearmen)
1 Riders or Knights (Berber Camelry)
1 Knights (Christian renegades)
1 Shooter (Christian renegades)
Stronghold: Middle Eastern City Gate or Circle of kneeling camels
Arable Terrain: 1-2 BUA or Road plus 2-3 Rivers, Steep Hills, Gentle Hills, Woods, Road, and/or Waterway
1 Rider General (King and Nobles)
5 Riders (Cavalry)
5 Shooters (Crossbowmen and/or Archers)
2 Hordes (Militia Spearmen)
Alternatives
1 Knight General (King and Nobles armoured in Christian style)
1 Spears (Mercenary spearmen)
Stronghold: Middle Eastern City Gate
Arable Terrain: 1-2 BUA or Road plus 2-3 Rivers, Steep Hills, Gentle Hills, Woods, Road, and/or Waterway
A number of the Islamic armies use a Middle Eastern City Gate as a
stronghold, so I built one - very pleased with myself. Stone walls,
reinforced gate, stairs, mosque, minaret, little garden shed (oops, I mean street
hovel) - all made from plasti-card, the polystyrene packaging of a pesto jar,
half a squash ball (yellow dot; deflated), tissue paper, PVA (white glue), and a
bit of card from a cornflakes packet. Plus a garrison of 3 men with spears and a
street vendor.
The trouble is, 2nd Edition of HOTT reduced the size of a Stronghold so I'll
have to make another.
I had a whole bunch of camels I'd painted up for my Arabic mounted infantry
under WRG 7th Edition and DBM. I figured I was actually unlikely to use
them for that purpose, so converted to a Stronghold for HOTT.
The trouble is, 2nd Edition of HOTT reduced the size of a Stronghold so I'll
have to strip them off and make another, smaller one.
This is a pretty small Stronghold, being the size of a DBM baggage element,
but it does the trick.

Sources
Barker, P., Laffin Barker, S., Bodley Scott, R. (2002). Hordes of
the Things [2nd Ed.]. Wargames Research Group. Saunders,
Alan., The
Stronghold. |