
| | Wargaming the Great Italian Wars
Rules
I generally use DBR
but I've also looked at Maximilian:
Maximilian
Johnson, D. (1995). Maximilian: Fast Play
Rules and Army Lists for the High Renaissance (1450-1550). Biggleswade,
UK: Gladiator Games.
Designed specifically for the Great Italian Wars.
Scale of figures:
Scale of game:
Orders of Battle:
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The rules provide Army Lists.
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Each army is made up of 25 elements (including
general) chosen from a defined set of elements. The French and
Spanish both get 31 elements (including general) because they
historically fielded big armies. If you don't like the concept of
a fixed number of elements, then the rules also include a points based
system to complement their Army lists. .
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Roughly speaking I'd say the armies equate to
200 AP in DBR.
Distinctive/interesting features:
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Basically a DBA derivative, so based on elements,
uses a PIP die to control movement, and a paper-stone-scissors style
combat system.
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Each army has a retreat point (1/4 to 1/3 of
the elements) and a rout point (1/3 to 1/2). The retreat point doesn't
have an equivalent in DBx, but forces all elements to retreat backwards
facing the enemy, unless held. The rout point is like the DBx
break point, but without the possibility of holding
elements.
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Doesn't have the troop grades of DBR, but has
optional Elite, Mercenary, and/or Levy grades of the normal troop
types. Mercenaries are common but have no impact on the game
unless they are the majority in the Army List - in which case the army
will accept less casualties before retreating or routing.
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If winning a melee, several of the troop types
will keep advancing and attacking - similar to impetuous troops in DBx.
Unlike in DBx, such an element can attack up to three times in a single
bound, assuming they contact something in each pursuit. If they
push the same element back three times, the loser is destroyed on the
third push back.
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Swiss armies fight better (Elite) and move
faster than the equivalent troop types, whereas Swiss mercenaries only
get the movement bonus.
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None of that DBx turn to face if hit in flank
or rear - so it is possible for an element to be pushed back side ways,
or even forwards (if you see what I mean).
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Missile Foot combines the DBx categories of
Bows and Shot, although there are a couple of special rules.
Arquebus armed Missile Foot get a combat bonus when shooting at close
range, and English with Longbow get more ranks shooting than other types
of Missile Foot.
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Missile Foot can be supported by Pikes
behind.
Comments and oddities:
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I like the fact they've tried to make a
specific set of rules for the Italian Wars
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The Army Lists lack minimums, so it is
possible, for example, to have a Swiss army without Pikes or
Halberds. Seems odd to me.
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Aside from that they look worth a
try.
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They eliminate some of the curious distinctions
between DBR grades of troops, e.g. Shot (O, I, F), and I think that a
good thing.
Figures
Both Essex
Miniatures and Gladiator
Games do Italian Wars ranges in 15 mm, unfortunately
the figures are not quite compatible. The Gladiator figures are slightly
bigger, chunkier, than the Essex ones, but have much more dynamic poses.
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