Carlist Shako: Basing
I based my armies for Shako but with some minor tweaks.
Infantry Battalions
I went for the minimum number of figures
to represent a battalion. An infantry battalion (representing
600-850 men) has 3 elements of 3 figures each, plus
some extra figures for markers.
The figures on the elements of the
battalion are organised as follows:

Carlist 1st Regiment of Navarra

Where ...
Elite Carlist
To make Elite Carlist units stand out, I replaced the
musician with a priest.

Carlist Guias de Navarra

Battalions with No Flank Companies
If a particular battalion didn't have flank
companies (eg Cristino Guards, Cristino Marines, British Marines, British
Rifles, Carlist Granaderos del Ejército), then all of the men will be centre
company figures.
Carlist Granaderos del Ejercito

Skirmisher Stands
Skirmishers are standard Shako, i.e. 3
figures on a large base. Typically these represent an amalgamation of
flank companies from several battalions, so the figures should only be Flank
Company figures.

Carlist Guipuzcoan Skirmishers

However there were some specialist Light Infantry battalions what should also
have centre company figures on the skirmisher stand (and the British Rifles at
least would have had only Centre company figures).

Cavalry
Like the artillery I've also based my Cavalry on a narrower frontage than Shako suggests,
and for the same sort of reasons:
- To make it consistent with the infantry frontage.
- To make it consistent with other rule sets.
- To make a cavalry column look like a column.
- Because during the First Carlist War Cavalry typically operated in
Squadrons not Regiments, so I wanted more stands to give me the option of
using them separately.
Regiments (representing 400-450 men) have
3
elements of 2 figures each. I use a
mix of command figures and troopers (T).

Carlist Navarrese Cavalry

Each regiment has a casualty marker and
a blown marker.
Note: Although the Tirador company
of each Cristino regiment was equipped different (carbine instead of lance), I
didn't get figures to represent them. All
Carlist troopers were meant to equipped with a Carbine in addition to a Lance,
but few actually were. I included a
sprinkling of double armed guys. Carlist
officers were armed with lance like the troopers.
Artillery
I've based my Artillery on a narrower frontage than Shako suggests. I had several motivations for this:
- To make it consistent with the infantry frontage (too much DBM I
suppose).
- To make it consistent with other rule sets (don't ask me why).
- There was far less artillery in the First Carlist War than in the
Napolenic Wars, so it would be hard to find the 6-8 guns necessary for a
normal Shako battery, so my batteries represent 3-4 guns, thus giving me more
batteries to field.
I used the number of crew (A) to
indicate the size of weapon.
Heavy Gun Battery
12lb or bigger. 4
crew
e.g. Heavy foot battery

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Medium Gun battery
6 - 9lb. 3 crew
e.g. Foot battery

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Light Gun battery
2 - 4lb. 2 crew
e.g. mountain battery
I include all horse artillery including 6lb guns.

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Rocket Troop
Congreve rockets. 1 crew

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Carlist Artillery (Mountain battery and Foot Battery)

Although not necessary for Shako, I gave
some batteries a separate
transport element (limber or mule team).
At least this gives me the option to use other rules if I choose.
Limber
For Horse, Foot, Heavy Foot Batteries.

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Mules
For Rocket Troops and Mountain Batteries.

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I also ensured all batteries have a casualty
figure of some kind - destroyed gun - to be used as a status
marker.
General staff
Similar to the suggestion made in Shako but when I made the
decision to use Shako my
copy of the rules was in a box on a ship heading to the UK so I wasn't sure of the
specific base sizes and mine have ended up slightly bigger. Currently
they are square or rectangular but John McClennan has inspired me and I'm
inclined to rebase to round.
C-in-C
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Brigade / Divisional commander
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Aide
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Status Markers
Rallying Marker
Once
"Staggered" in Shako a unit must rally. For the Carlists I use a
reloading figure (RL); for other troops I use an officer or musician figure.
All on a 15mm by 15 mm base. You'll need roughly one such
marker for every two units in your army.

Casualty Markers
Each unit, whether infantry, cavalry or
artillery, should have a casualty marker.

You
only need one casualty marker per unit as you can use the placement of the
marker to indicate how many casualties have been taken. I place the marker
with a flat side touching the associated unit - the touching side
indicates the number
of casualties. Basically the feet is side 1, and then it goes
clockwise.

So, for example, the battalion in the diagram following has
suffered two casualties:

Blown Markers
Cavalry can become "blown" in
Shako, so each regiment needs a marker to represent this. I use a dead
horse.
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