Each of these options is described in terms of its scale, orders of battle,
distinctive/interesting features, and finally comments and oddities about the
rules.
Conliffe, A. (1996). Crossfire: Rules and
organizations for company-level WW-II gaming. NY: Quantum
Printing.
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Points based force composition.
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The rules provide TO&E for WWII.
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I've provided some TO&E for
SCW.
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The rules provide some generic scenarios, and
the supplement 'Hit the Dirt' provides a whole bunch of specific
scenarios for WWII.