Conquerors & Kings (C&K)
Having got depressed at DBx I thought I'd explore other options. The
RFCM (aka Peter Pig) rules sets have some interesting twists so I thought I'd
look at their Ancients offering.
Amendments / Clarifications
Stacking Limit
Several people on the RFCM discussion forum commented on the tactic to stack
up to the maximum of 10 units per square and attempt to bash your way through
the enemy. In response Martin Goddard (of Peter Pig)
suggested a slight adjustment to 8 units.
Shock Troops
Stefan Wold-Beyer made some clarifications on the RFCM
discussion forum ...
I have got a question about the shock troops rules for WAM
/ C&K.
7.3 Shock Troops (WAM p. 8, C&K p. 5)
A shock unitīs factor is decided each time there is a fight by rolling a die.
The die score +1 gives the unitīs factor (2 to 7) for that turn.
22.8 Calculating the number of fighting dice (WAM p. 29, C&K p. 15/16)
Attacker (among other factors)
+ 1 for each shock unit not at full strength
Defender (among other factors)
+ 1 for each shock unit
My interpretation:
Only the player attacking a square can make use of the special ability of shock
troops. You use the unitīs factor (2 to 7) for calculating the number of
fighting dice. The defending player gets no bonus from a shock unit.
If that interpretation is correct, the following sentence should be added to the
attackerīs list for calculating the number of fighting dice in both the C&K
and WAM rules:
+ (2 to 7) for each shock unit at full strength
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